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Evolving coordinated spatial tactics for autonomous entities using influence maps

机译:使用影响地图的自主实体的协调空间策略

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We evolve tactical control for entity groups in a naval real-time strategy game. Since tactical maneuvering involves spatial reasoning, our evolutionary algorithm evolves a set of influence maps that help specify an entity's spatial objectives. The entity then uses the A* route finding algorithm to generate waypoints according to the influence map, and follows them to achieve spatial objectives. Using this representation, our evolutionary algorithm quickly evolves increasingly better capture-the-flag tactics on three increasingly difficult maps. These preliminary results indicate (1) the usefulness of our particular influence map encoding for representing spatially resolved tactics and (2) the potential for using co-evolution to generate increasingly complex and competent tactics in our game. More generally, this work represents another step in our ongoing effort to investigate the co-evolution of competent game players in a real-time, continuous, environment that does not assume complete knowledge of the game state.
机译:我们在海军实时策略游戏中对实体群体的战术控制发展。由于战术机动涉及空间推理,因此我们的进化算法演变了一组影响映射,有助于指定实体的空间目标。然后,实体使用a *路由查找算法根据影响图生成航点,然后遵循它们以实现空间目标。使用此表示,我们的进化算法在三个越来越困难的地图上迅速发展越来越好捕获 - 旗帜策略。这些初步结果表明(1)我们特定影响地图编码的有用性用于代表空间解决的策略和(2)使用共同演变的可能性在我们的游戏中产生日益复杂和主管的策略。更一般地说,这项工作代表了我们正在进行的努力调查主管游戏玩家的共同演变,实时,不断,不承担游戏状态的完全了解的环境。

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