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Evolving robust strategies for an abstract real-time strategy game

机译:不断发展的抽象实时战略游戏的强大战略

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This paper presents an analysis of evolved strategies for an abstract real-time strategy (RTS) game. The abstract RTS game used is a turn-based strategy game with properties such as parallel turns and imperfect spatial information. The automated player used to learn strategies uses a progressive refinement planning technique to plan its next immediate turn during the game. We describe two types of spatial tactical coordination which we posit are important in the game and define measures for both. A set of ten strategies evolved in a single environment are compared to a second set of ten strategies evolved across a set of environments. The robustness of all of evolved strategies are assessed when playing each other in each environment. Also, the levels of coordination present in both sets of strategies are measured and compared. We wish to show that evolving across multiple spatial environments is necessary to evolve robustness into our strategies.
机译:本文介绍了抽象实时策略(RTS)游戏的演变策略分析。使用的抽象RTS游戏是一种基于转向的策略游戏,具有平行的转弯和不完美的空间信息。用于学习策略的自动化玩家使用渐进式精炼计划技术来计划在游戏期间的下一步。我们描述了两种类型的空间战术协调,我们在游戏中具有重要的重要性,并定义两者的措施。在一个环境中演变的一组十个策略与一组环境中演变的第二组十种策略进行了比较。在每种环境中互相播放时,评估所有进化策略的稳健性。此外,测量并比较了两组策略中存在的协调水平。我们希望展示在多个空间环境中的发展是必要的,以进入我们的策略。

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