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A data mining approach to strategy prediction

机译:战略预测的数据挖掘方法

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We present a data mining approach to opponent modeling in strategy games. Expert gameplay is learned by applying machine learning techniques to large collections of game logs. This approach enables domain independent algorithms to acquire domain knowledge and perform opponent modeling. Machine learning algorithms are applied to the task of detecting an opponent's strategy before it is executed and predicting when an opponent will perform strategic actions. Our approach involves encoding game logs as a feature vector representation, where each feature describes when a unit or building type is first produced. We compare our representation to a state lattice representation in perfect and imperfect information environments and the results show that our representation has higher predictive capabilities and is more tolerant of noise. We also discuss how to incorporate our data mining approach into a full game playing agent.
机译:我们在战略游戏中提出了一种对对手建模的数据挖掘方法。通过将机器学习技术应用于大型游戏日志来了解专家游戏。这种方法使域独立算法能够获取域知识并执行对手建模。机器学习算法应用于在执行和预测对手将执行战略行动之前检测对手策略的任务。我们的方法涉及将游戏日志编码为特征向量表示,其中每个特征何时首先制造单位或构建类型。我们将我们的代表与完美无瑕的信息环境中的状态格子表示进行比较,结果表明,我们的代表具有更高的预测能力,并且更容易耐受噪声。我们还讨论如何将我们的数据挖掘方法纳入一个完整的游戏代理。

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