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Comparative Study of DRAM Cell Patterning between ArF Immersion and EUV Lithography

机译:ArF浸没和EUV光刻之间的DRAM单元图案比较研究

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In this paper, we will present comparison of DRAM cell patterning between ArF immersion and EUV lithography which will be the main stream of DRAM lithography. Assuming that the limit of ArF immersion single patterning is around 40nm half pitch, EUV technology is positioned on essential stage because development stage of device manufacturer is going down sub-40nm technology node. Currently lithography technology, in order to improve the limitation of ArF immersion lithography, double patterning technology (DPT) and spacer patterning technology (SPT) have been examined intensively. However, double patterning and spacer patterning technology are not cost-effective process because of complexity of lithography process such as many hard mask stacks and iterative litho, etch process. Therefore, lithography community is looking forward to improving maturity of EUVL technology.In order to overcome several issues on EUV technology, many studies are needed for device application. EUV technology is different characteristics with conventional optical lithography which are non-telecentricity and mask topography effect on printing performance. The printed feature of EUV is shifted and biased on the wafer because of oblique illumination of the mask. Consequently, target CD and pattern position are changed in accordance with pattern direction, pattern type and slit position of target pattern.For this study, we make sub-40nm DRAM mask for ArF immersion and EUV lithography. ArF attenuated PSM (Phase Shift Mask) and EUV mask (LTEM) are used for this experiment; those are made and developed by in-house captive maskshop. Simulation and experiment with 1.35NA ArF immersion scanner and 0.25NA EUV full field scanner are performed to characterize EUV lithography and to compare process margin of each DRAM cell. Two types of DRAM cell patterns are studied; one is an isolation pattern with a brick wall shape and another is a storage node pattern with contact hole shape. Line and space pattern is also studied through 24nm to 50nm half pitch for this experiment. Lithography simulation is done by in-house tool based on diffused aerial image model. EM-SUITE and Solid-EUV are also used in order to study characteristics of EUV patterning through rigorous EMF simulation. We also investigated shadowing effect according to pattern shape and design rule respectively. We find that vertical to horizontal bias is around 2nm on 32nm to 40nm half pitch line and space pattern. In the case of DRAM cell, we also find same result with line and space pattern. In view of mask-making consideration, we optimize absorber etch process. So we acquire vertical absorber profile and mask MTT(Mean To Target) within 10% of target CD through several pitch.Process windows and mask error enhancement factors are measured with respect to several DRAM cell pattern. In the case of one dimensional line and space and two dimensional brick wall pattern, vertical pattern shows the best performance through various pitches because of lower shadowing effect than horizontal pattern. But in case of contact hole DRAM cell pattern such as storage node pattern, it has bigger MEF value than one or two dimensional pattern because of independency of shadowing effect. Finally, we compare with 2x, 3x and 4x DRAM cell patterning performance in terms of pattern fidelity, slit CD uniformity and shadowing effect.
机译:在本文中,我们将介绍ArF浸入和EUV光刻之间的DRAM单元图案比较,这将是DRAM光刻的主流。假设ArF浸没式单层图形的极限在40nm半间距左右,则EUV技术处于关键阶段,因为器件制造商的开发阶段正在下降到40nm以下技术节点。当前的光刻技术,为了改善ArF浸没式光刻技术的局限性,已经对双重图案技术(DPT)和间隔物图案技术(SPT)进行了深入研究。然而,由于诸如许多硬掩模叠层和迭代光刻,蚀刻工艺的光刻工艺的复杂性,双重图案化和间隔物图案化技术不是具有成本效益的工艺。因此,光刻界期待提高EUVL技术的成熟度。 为了克服关于EUV技术的若干问题,需要针对设备应用进行许多研究。 EUV技术与传统的光刻技术具有不同的特征,它们具有非远心性和掩模形貌对印刷性能的影响。由于掩模的倾斜照明,EUV的印刷特征在晶圆上发生了偏移和偏移。因此,目标CD和图案位置根据图案方向,图案类型和目标图案的缝隙位置而改变。 对于这项研究,我们制造了用于ArF浸入和EUV光刻的40nm以下DRAM掩模。 ArF衰减的PSM(相移掩模)和EUV掩模(LTEM)用于该实验;这些是由内部俘虏面具店制造和开发的。用1.35NA ArF浸没式扫描仪和0.25NA EUV全场扫描仪进行仿真和实验,以表征EUV光刻并比较每个DRAM单元的工艺裕量。研究了两种类型的DRAM单元模式:一种是具有砖墙形状的隔离图案,另一种是具有接触孔形状的存储节点图案。本实验还通过24nm至50nm的半节距研究了线和空间图案。平版印刷模拟是通过内部工具基于扩散的航拍图像模型完成的。 EM-SUITE和Solid-EUV也用于通过严格的EMF模拟研究EUV图案化的特征。我们还根据图案形状和设计规则分别研究了遮蔽效果。我们发现,在32nm至40nm的半节距线和空间图案上,垂直至水平偏置约为2nm。在DRAM单元的情况下,我们也发现线和间隔图案的结果相同。考虑到掩模制造的考虑,我们优化了吸收剂蚀刻工艺。因此,我们获得了垂直吸收体轮廓,并通过几个间距在目标CD的10%范围内掩盖了MTT(平均目标)。 针对几个DRAM单元图案测量了工艺窗口和掩模误差增强因子。在一维线和空间以及二维砖墙图案的情况下,垂直图案通过各种间距显示出最佳性能,因为其阴影效果比水平图案低。但是在诸如存储节点图案之类的接触孔DRAM单元图案的情况下,由于遮蔽效应的独立性,其具有比一维或二维图案更大的MEF值。最后,我们在图案保真度,狭缝CD均匀性和阴影效果方面与2倍,3倍和4倍DRAM单元的图案化性能进行了比较。

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