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Incremental evolution of neurocontrollers with a diffusion-reaction mechanism of neuromodulators

机译:具有神经调节剂扩散反应机制的神经调节剂的增量进化

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Recently, the evolutionary robotics (ER) approach has attracted attention in the field of robotics and artificial life, since it can automatically synthesize controllers by taking the embodiment and the interaction dynamics with the environment into account. However, the ER approach still has several issues to be solved. One is that it becomes significantly difficult to evolve the whole controller in one go (1-shot evolution), as task complexity and/or environment interaction dynamics increases. This is called the bootstrap problem. It is necessary to develop a method that can efficiently increase a controllers' ability without impairing the previously obtained ones. We propose a method for incremental evolution of neurocontrollers by introducing a receptor-ligand concept, the polymorphic property of neural circuits through diffusion-reaction mechanism of chemical substances, so-called neuromodulators. To investigate the effectiveness of our approach, we take a peg-pushing task, which requires an appropriate sequence of behavior to accomplish a task, as a practical example.
机译:近年来,由于进化机器人技术(ER)可以通过考虑实施例和与环境的交互动力学来自动合成控制器,因此在机器人技术和人造生活领域引起了人们的关注。但是,ER方法仍需要解决几个问题。一是随着任务复杂性和/或环境交互动力学的增加,一次性发展整个控制器变得非常困难(一次完成)。这称为引导程序问题。有必要开发一种可以有效地增加控制器能力而不损害先前获得的控制器的能力的方法。通过引入受体-配体概念,通过化学物质的扩散反应机制,即所谓的神经调节剂,神经回路的多态性,我们提出了一种神经控制器增量进化的方法。为了研究我们方法的有效性,我们以钉住钉子的任务为例,该任务需要适当的行为顺序才能完成任务。

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