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The use of perceptual cues in multi-robot box-pushing

机译:感知线索在多机器人箱式推拳中的使用

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In this paper we present an approach to controlling transitions in multirobot tasks which have been modelled as a linear series of steps. A box-pushing task is described as a sequence of sub-tasks with a separate controller designed for each step using finite state automata theory. Perceptual cues are formed by concatenating binary variables which represent locally sensed stimuli into boolean vectors used to specify transitions between sub-task steps. The approach is designed for a redundant set of homogeneous mobile robots equipped with simple sensors and stimulus-response behaviours. A set of perceptual cues used in box-pushing are designed and tested on 10 physical mobile robots. It is argued that perceptual cues and finite state automata offers a new approach to environment-specific task modelling in collective robotics.
机译:在本文中,我们提出了一种控制多机器人任务中的过渡的方法,该方法已建模为一系列线性步骤。盒推任务被描述为一系列子任务,每个子任务都使用有限状态自动机理论为每个步骤设计了一个单独的控制器。感知线索是通过将代表局部感知的刺激的二进制变量连接到布尔向量中而形成的,布尔向量用于指定子任务步骤之间的转换。该方法是为配备了简单传感器和刺激响应行为的冗余均质移动机器人设计的。在10个物理移动机器人上设计并测试了一组用于推箱子的感知线索。有人认为,感知线索和有限状态自动机为集体机器人技术中特定于环境的任务建模提供了一种新方法。

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