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Gamification tools improving university students’ involvement in the education process

机译:游戏化工具可提高大学生在教育过程中的参与度

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Information and Communication Technologies (ICT) influence the field of education in a significant way. Technology makes education more efficient, scalable, accessible and interactive. Current students’ generation, the Millennials, ask for different innovative pedagogical approaches. They like technology and it is the natural part of their everyday life as breathing. From the conducted surveys follows, that they are group-oriented and practiced users of digital technology. In order to impress and motivate them to learn, it is necessary to employ ICTs differently and interactively and it does not matter the age. The gamification of learning is a kind of educational approach, which uses game elements in a learning environment. The main aim is to enhance students’ interest in learned topics and to inspire them to continue learning. At our faculty, education innovation is one part of the internal development project. The paper will present the short review of tools and methods usable for the gamification of the education process, followed by its implementation to the particular course Informatics II provided by LMS Moodle.
机译:信息和通信技术(ICT)在很大程度上影响了教育领域。技术使教育更加有效,可扩展,可访问且具有交互性。当前的学生一代(千禧一代)要求采用不同的创新教学方法。他们喜欢技术,它是呼吸中日常生活的自然组成部分。从进行的调查中可以看出,他们是面向群体和实践中的数字技术用户。为了给他们留下深刻的印象并激励他们学习,有必要以不同的方式和互动方式使用信息通信技术,这与年龄无关。学习游戏化是一种教育方法,它在学习环境中使用游戏元素。主要目的是增强学生对所学主题的兴趣,并激发他们继续学习的兴趣。在我们的教师中,教育创新是内部发展项目的一部分。本文将简要介绍可用于教育过程游戏化的工具和方法,然后将其实施到LMS Moodle提供的特定课程Informatics II中。

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