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Game design based learning of programming for girls

机译:基于游戏设计的女孩编程学习

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摘要

We will present the use of game design as a method for teaching programming in primary and secondary schools. Students of the introductory course in computer programming design and program games. This represents a typical active learning approach that has proven to be the most effective way of learning programming. The act of building a game is itself a way to learn, regardless of whether the game is interesting to other people or not. The described methodology and all corresponding learning materials for students and supporting materials for teachers are being developed within the Erasmus+Coding4Girls project, which addresses equal opportunities for girls and boys in the highly rewarding computer science professions by highlighting links between programming and real life and highlighting the fact that such professions are rewarding regardless of gender or background. The results of the project will help to create the necessary background among the students that will enable them to succeed in their future endeavours either academic or professional. It will also address the development of teachers' competencies and the profile of the teaching profession by empowering educators to effectively build up the desired computer literacy skills among their learners.
机译:我们将介绍使用游戏设计作为中小学教学程序设计的一种方法。计算机编程设计和程序游戏入门课程的学生。这代表了一种典型的主动学习方法,已被证明是学习编程的最有效方法。制作游戏本身就是一种学习方式,无论游戏是否对其他人有趣。在Erasmus + Coding4Girls项目中正在开发所描述的方法,学生的所有相应学习材料以及教师的辅助材料,该项目通过强调编程与现实生活之间的联系,并着重强调了在高度奖励的计算机科学专业中男孩和女孩的平等机会。不论性别或背景,这些职业都是有意义的事实。该项目的结果将有助于在学生中创造必要的背景,使他们能够在学业或专业上取得成功。它还将通过授权教育者有效地在他们的学习者中建立所需的计算机知识技能,来解决教师能力的发展和教学专业的状况。

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