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Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning

机译:在基于游戏的协作学习中通过学生对话检测任务外行为

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Collaborative game-based learning environments integrate game-based learning and collaborative learning. These environments present students with a shared objective and provide them with a means to communicate, which allows them to share information, ask questions, construct explanations, and work together toward their shared goal. A key challenge in collaborative learning is that students may engage in unproductive discourse, which may affect learning activities and outcomes. Collaborative game-based learning environments that can detect this off-task behavior in real-time have the potential to enhance collaboration between students by redirecting the conversation back to more productive topics. This paper investigates the use of dialogue analysis to classify student conversational utterances as either off-task or on-task. Using classroom data collected from 13 groups of four students, we trained off-task dialogue models for text messages from a group chat feature integrated into Crystal Island: ECOJOURNEYS, a collaborative game-based learning environment for middle school ecosystem science. We evaluate the effectiveness of the off-task dialogue models, which use different word embeddings (i.e., word2vec, ELMo, and BERT), as well as predictive off-task dialogue models that capture varying amounts of contextual information from the chat log. Results indicate that predictive off-task dialogue models that incorporate a window of recent context and represent the sequential nature of the chat messages achieve higher predictive performance compared to models that do not leverage this information. These findings suggest that off-task dialogue models for collaborative game-based learning environments can reliably recognize and predict students' off-task behavior, which introduces the opportunity to adaptively scaffold collaborative dialogue.
机译:基于游戏的协作学习环境整合了基于游戏的学习和协作学习。这些环境为学生提供了一个共同的目标,并为他们提供了一种交流的方式,使他们可以共享信息,提出问题,构造解释,并为实现共同的目标而共同努力。协作学习中的一个关键挑战是学生可能会从事非生产性话语,这可能会影响学习活动和结果。可以实时检测任务外行为的基于游戏的协作学习环境,可以通过将会话重定向回更具生产力的主题来增强学生之间的协作。本文研究了使用对话分析将学生的会话话语分为任务外或任务内的分类。我们使用从13组四个学生中收集的课堂数据,训练了任务外对话模型,用于从集成到Crystal Island:ECOJOURNEYS(基于游戏的中学生态系统科学的协作学习环境)的群聊功能中接收文本消息。我们评估了任务外对话模型的有效性,该模型使用了不同的单词嵌入(即word2vec,ELMo和BERT),以及预测性任务外对话模型,该模型从聊天日志中捕获了不同数量的上下文信息。结果表明,与不利用此信息的模型相比,结合了最近上下文的窗口并表示聊天消息的顺序性质的预测性任务外对话模型实现了更高的预测性能。这些发现表明,基于协作游戏的学习环境的任务外对话模型可以可靠地识别和预测学生的任务外行为,从而为适应性搭建协作对话提供了机会。

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