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A Purposed model for Quadruped footprint generation

机译:用于四足足迹产生的专用模型

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摘要

Quadruped animation is a ever-growing field having enormous complex parameters of motion due to vide range of gait patterns. In this paper we discuss the problem of generating quadruped motion automatically by first predicting and generating footprints of quadruped motion based on number of steps and stride length and stride height. The planning and prediction algorithms is able to generate autonomous motion, which dynamically generates new footprints and associated new gait motions. The purposed model is using procedural programming technique to calculate the foot placement values for quadruped based on center of mass and trajectory optimization.
机译:四足动画是一个不断发展的领域,由于步态模式的范围广,具有巨大的复杂运动参数。在本文中,我们讨论了首先根据步数,步幅和步幅和步幅高度预测并生成四足运动的足迹,从而自动生成四足运动的问题。规划和预测算法能够生成自主运动,该运动会动态生成新的足迹和相关的新步态运动。目的模型使用过程编程技术基于质心和轨迹优化来计算四足动物的脚部放置值。

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