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Physical Objects in AR Games – Offering a Tangible Experience

机译:AR游戏中的实物–提供切实的体验

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Most AR games focus primarily on static augmentation, leaving out the potential for rich and tangible interactions. Recently, with the creation of the Superhuman Sports genre, new AR games emerged with the goal to extend the sports experience by utilizing technology. With the understanding of various related projects towards physical object interaction in AR and with the rich selection of sensors in mobile devices, we want to present two innovative visions in the direction of AR Sports Games: 1.Floating Ball: A ball shaped object is augmented and while flying in a circular pattern, two players are competing against each other by interacting with it. 2.Augmented Drone: Resulting out of the experiences with the Floating Ball, a competitive game concept with a drone as a versatile augmented game ball will be presented. We want to utilize the results as a step towards a competitive multi-player AR Sports Game based on mobile devices. In both concepts, one device is functioning as a Tangible AR Interface with the task to let the player manipulate the flying path of the physical ball. For this purpose, the ball is incorporated into the augmented world to create a realistic, perceivable playing experience.
机译:大多数增强现实游戏主要专注于静态增强,而没有进行丰富而切实的交互的潜力。最近,随着超人体育类型的创建,出现了新的AR游戏,其目标是通过利用技术来扩展体育体验。在了解了AR中有关物理对象交互的各种相关项目以及移动设备中传感器的丰富选择之后,我们希望对AR体育游戏的方向提出两个创新的愿景:1.浮球:增强球形物体当以圆形模式飞行时,两个玩家通过与之互动而相互竞争。 2.增强型无人机:基于浮球的经验,将提出一种竞争性的游戏概念,将无人机作为通用的增强型游戏球。我们希望将结果用作迈向基于移动设备的竞争性多玩家AR体育游戏的一步。在这两个概念中,一个设备用作有形AR界面,其任务是让玩家操纵物理球的飞行路径。为此,将球合并到增强世界中,以创建逼真的,可感知的比赛体验。

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