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Persuading the Driver: A Framework for Persuasive Interface Design in the Automotive Domain

机译:说服驾驶员:汽车领域说服性接口设计框架

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Designing for persuasive interfaces in cars is a challenging task, particularly considering that new systems should not distract drivers. In order to support designers in their decisions, we present a novel framework for persuasive interface design with a focus on automotive UI. It is based on existing behaviour change models and extends them with categories to support interface design decisions. It serves three purposes: (1) it provides a tool to support designers in decision making when designing persuasive interfaces; (2) it can be used to create alternatives to existing systems; (3) it allows to structure literature reviews in order to identify blind spots and serve as an inspiration to ideate new approaches. we provide an analysis of three examples based on it to illustrate its applicability.
机译:为汽车中具有说服力的界面进行设计是一项艰巨的任务,尤其是考虑到新系统不应分散驾驶员的注意力。为了支持设计师的决策,我们提出了一种新颖的框架,以说服力的界面设计为重点,重点关注汽车用户界面。它基于现有的行为更改模型,并通过类别进行扩展以支持界面设计决策。它具有三个目的:(1)它提供了一种工具来支持设计人员在设计具有说服力的界面时进行决策; (2)可用于创建现有系统的替代方案; (3)它允许结构化文献综述,以识别盲点,并为构思新方法提供灵感。我们在此基础上对三个示例进行了分析,以说明其适用性。

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