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Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation

机译:使用设计评估启发式方法和基于Agent的仿真解决时空地理博弈的迁移问题

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Geogames are location-based games played in outdoor environments. Educators often use them to stimulate learning experiences in the context of field trips. When played in a new geographic environment, the games have to be adapted in a process called game relocation. While experienced game designers create the game mechanics of a Geogame, its relocation is generally left to non-designers, especially educators. This paper studies problems that arise when users without game-design experience relocate a Geogame. We identify common error types based on the game design documentation and recorded player data of four Geogames. We describe limitations of the heuristics currently used to avoid typical design errors (e.g. excessive total playing time). We finally show how an agent-based simulation helps to explore the design options available in Geogame relocation.
机译:地理游戏是在室外环境中玩的基于位置的游戏。在实地考察的背景下,教育工作者经常使用它们来激发学习经验。在新的地理环境中玩游戏时,必须在称为游戏重新安置的过程中对游戏进行调整。经验丰富的游戏设计师在创建Geogame的游戏机制时,通常将其位置留给非设计者,尤其是教育者。本文研究了没有游戏设计经验的用户重新部署Geogame时出现的问题。我们根据游戏设计文档和四个Geogames记录的玩家数据来识别常见的错误类型。我们描述了当前用于避免典型设计错误(例如,过多的总播放时间)的启发式方法的局限性。最后,我们将展示基于代理的模拟如何帮助探索Geogame重定位中可用的设计选项。

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