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Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study

机译:数字游戏在科学学习的非正式和非正式学习实践中的应用

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This paper examines non-formal and informal learning practices for science learning. Through a case study and an exploratory, qualitative approach we identify aspects involved such as the content, the goals, the pedagogical approaches, the settings, the role of fun and playfulness, challenges, and the role of the practitioner. Data was collected through interviews and a survey. Despite the diversity in the format, settings, structure, and target group of the practices examined in this study, there seems to be a convergence in certain themes such as the objectives of the practices, the pedagogical approaches involved, and the importance of fun. These aspects are linked with the design and implementation of digital games in the context of informal and non-formal science learning. Further issues emerged from the analysis such as gender representation, resources required for efficient implementation of practices, and the role of the parents. Strengthening the links between formal and informal or non-formal science learning practices could benefit not only formal education but access of students to and effectiveness of non-formal and informal practices as well.
机译:本文研究了用于科学学习的非正式和非正式学习实践。通过案例研究和探索性,定性的方法,我们确定了涉及的方面,例如内容,目标,教学方法,设置,娱乐和嬉戏的角色,挑战以及从业者的角色。数据是通过访谈和调查收集的。尽管本研究中考察的实践的形式,设置,结构和目标群体各不相同,但似乎在某些主题上存在着融合,例如实践的目标,所涉及的教学方法以及娱乐的重要性。这些方面都与非正式和非正式科学学习中的数字游戏的设计和实现相关联。分析中还出现了其他问题,例如性别代表性,有效实施习俗所需的资源以及父母的角色。加强正规与非正规或非正规科学学习实践之间的联系不仅可以使正规教育受益,而且可以使学生获得非正规与非正规实践的机会以及有效性。

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