首页> 外文会议>International conference on games and learning alliance >Designing a 2D Platform Game with Mathematics Curriculum
【24h】

Designing a 2D Platform Game with Mathematics Curriculum

机译:用数学课程设计2D平台游戏

获取原文

摘要

New technologies and media aim at triggering student interest in mathematics and at making learning an entertaining process. However, playful math games need to provide learners with a better experience, which is connected with an engaging gameplay. Popular game mechanics could be used in order to integrate learning in the playing activities. This research employs the Super Mario game format for the design of a playful educational serious game in the context of math education. Mario Maths is addressed to students of 12 and 13 years old and aims to the practice of divisibility criteria. Mario collects numbers instead of coins that must be exactly divided with the number - target, avoiding or eliminating the wrong answers. A wrong choice transports Mario to a subterranean world which informs him for his mistake, but with no influence on the final goal achievement according to a constructive error and trial method. In the end of each track, the player is taking feedback of his effort in a self-assessment process. Mario Maths was developed to be used as a complementary educational tool for students who might be attracted from such forms of media. (https://github.com/ionio-seriousgames/mario-maths).
机译:新技术和媒体旨在激发学生对数学的兴趣,并使学习成为一个有趣的过程。但是,好玩的数学游戏需要为学习者提供更好的体验,同时还要提供引人入胜的游戏玩法。可以使用流行的游戏机制来将学习融入游戏活动中。这项研究采用超级马里奥(Super Mario)游戏格式,在数学教育的背景下设计了一款有趣的严肃教育游戏。 Mario Maths适用于12岁和13岁的学生,旨在实践除数准则。马里奥收集数字而不是硬币,硬币必须与数字精确地相除-目标,避免或消除错误的答案。错误的选择将Mario传送到一个地下世界,这个世界向他通报了他的错误,但根据一种有建设性的错误和尝试方法,它对最终目标的实现没有影响。在每个曲目的末尾,玩家将在自我评估过程中反馈自己的努力。 Mario Maths的开发目的是作为可能被此类媒体吸引的学生的补充教育工具。 (https://github.com/ionio-seriousgames/mario-maths)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号