首页> 外文学位 >Designing an augmented reality game-based curriculum for argumentation.
【24h】

Designing an augmented reality game-based curriculum for argumentation.

机译:设计基于增强现实游戏的论证课程。

获取原文
获取原文并翻译 | 示例

摘要

Argumentation plays a key social and intellectual role in the construction of knowledge, but how we might socialize students into the practice of argumentation in school is less explored. In order to develop the theory and design of argumentation, this design-based research study investigates three middle school students' experience and their argumentative discourse in a 10-day curriculum designed for argumentation. To teach argumentation, I propose a situated argumentation hypothesis that foregrounds four aspect of argumentation design: epistemological, cognitive, social, and material. This design framework guides the conceptualization of game-based learning approaches, mainly role-playing simulation, open-ended challenges, authentic resources and tools, for dialogic and collaborative arguments.Using the proposed game-based learning approaches, Local Games Lab and I designed Saving Lake Wingra, a 10-day game-based learning curriculum for argumentation. The curriculum aims at restructuring classroom discourse for argumentation through three phases. The first phase (days 1-4) aims at reconditioning classroom discourse patterns from a usually teacher-centered and turn-taking format to a student-centered, dialogic, and collaborative format. Students also develop domain-specific knowledge by playing the Saving Lake Wingra Augmented Reality Game on handheld computers (with a game engine developed by MIT). The second phase (days 5-8) engages students in extended practices of dialogic and collaborative arguments as teams of three professionals. In the last phase (days 9-10), students present arguments collaboratively and individually to argue for the best interest of Lake Wingra.The results indicate that all three students participating in this study were socially and intellectually engaged in practicing and developing arguments about the future of Lake Wingra. Some constructed claims with supporting evidence and even counter claims proposed by peers, though the degree to which each participant was able to argue differed. Role-playing and open-ended knowledge representation alter how knowledge is viewed, empowering students to express opinions supported by evidence. Students also demonstrated difficulties in connecting claims with supporting evidence, which suggests that (1) conceptual understanding plays a key role in constructing evidence-based claims and (2) the situated argumentation hypothesis can be improved by foregrounding the importance of conceptual understanding in teaching argumentation.
机译:论证在知识的建构中起着关键的社会和智力作用,但是我们如何探讨如何将学生社会化为学校的论证实践。为了发展论证的理论和设计,这项基于设计的研究研究在为期十天的论证课程中调查了三名中学生的经验和他们的论证性话语。为了教授论证,我提出了一个情境论证假设,该论证提出了论证设计的四个方面:认识论,认知,社会和物质。这个设计框架指导了基于游戏的学习方法的概念化,主要是角色扮演模拟,开放式挑战,真实的资源和工具,用于对话和协作论证。使用提议的基于游戏的学习方法,Local Games Lab和我设计了拯救湖温格拉,为期10天的基于游戏的论证学习课程。该课程旨在通过三个阶段来重构课堂话语以进行辩论。第一阶段(第1-4天)旨在将课堂话语模式从通常以教师为中心的轮流方式转变为以学生为中心的对话和协作方式。学生还可以通过在掌上电脑上(通过MIT开发的游戏引擎)玩“拯救湖Wingra增强现实游戏”来开发特定领域的知识。第二阶段(第5至8天)由三名专业人员组成的小组,使学生参与对话和协作论证的扩展实践。在最后阶段(第9-10天),学生们以个人和个人的方式提出辩论,以争夺温格拉湖的最大利益。结果表明,参加本研究的所有三名学生都在社交和智力上参与了实践和发展有关温格湖的辩论。温格拉湖的未来。尽管每个参与者能够争论的程度不同,但一些带有支持证据的结构性主张,甚至是同行提出的反诉。角色扮演和开放式知识表示会改变知识的观看方式,使学生能够表达有证据支持的观点。学生们还展示了将主张与支持证据联系起来的困难,这表明(1)概念理解在构建基于证据的主张中起着关键作用;(2)通过提出概念理解在教学论证中的重要性,可以改善所处的论点假设。

著录项

  • 作者

    Jan, Mingfong.;

  • 作者单位

    The University of Wisconsin - Madison.;

  • 授予单位 The University of Wisconsin - Madison.;
  • 学科 Education Educational Psychology.Education Curriculum and Instruction.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 225 p.
  • 总页数 225
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:37:45

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号