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Supporting Gamified Experiences for Informal Collaborative Groups

机译:支持非正式协作小组的游戏化经验

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Gamification is the application of game-design elements and game principles in non-game contexts. Gamification is being successfully applied in a diverse set of areas such as Education, Business, Human Resources, Health, and Entertainment. In general, gamified systems are designed and implemented for specific contexts. There is not a multipurpose approach that can be applied to many contexts. Informal groups are composed of members who come together online to perform work or social activities, fostering engagement, commitment and participation. We propose a framework to support the design of gamified experiences in general scenarios for collaborative informal groups. We built a context agnostic tool, called Gamefy, to evaluate the framework. We then evaluated motivation and flexibility enabled by the tool. We also employed the framework to assess the perceived usefulness of gamification features in two particular contexts. We then were able to identify key features to gamified experiences, and the possibility of differences in features' importance depending on context.
机译:游戏化是游戏设计元素和游戏原理在非游戏环境中的应用。游戏化已成功应用于各种领域,例如教育,商业,人力资源,健康和娱乐。通常,游戏化系统是针对特定上下文而设计和实现的。没有一种可应用于多种情况的多用途方法。非正式小组由成员组成,这些成员在线聚集在一起从事工作或社交活动,以促进参与,承诺和参与。我们提出了一个框架,以支持在非正式协作的一般情况下设计游戏化体验。我们构建了一个上下文无关的工具Gamefy来评估框架。然后,我们评估了该工具启用的动力和灵活性。我们还采用了该框架来评估游戏化功能在两种特定情况下的感知有用性。然后,我们能够确定游戏化体验的关键特征,以及根据上下文确定特征重要性不同的可能性。

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