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Narrative Game Mechanics and Interactive Fiction

机译:叙事游戏机制与互动小说

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This doctoral research aims to develop the ongoing understanding of narrative game mechanics and establish its presence within interactive fiction. Research to define and understand the narrative effects of game mechanics is a current topic of academic debate [4-7] and relates to the question of 'how do games tell stories' [8]. Building on this work from key researchers [4-8], this study aims to carry out several textual analyses to identify potential narrative producing game mechanics. In addition, an interactive fiction game using the platform Twine has been created. Feedback will be collected from the Twine game and used to enhance further iterations of it. As part of the study an analytical structure has been developed which has drawn upon several theoretical approaches [14-21]. This framework, in its preliminary stages, has four levels: Actions, Aesthetics, Mechanics and Narration to identify and analyze potential narrative game mechanics present within interactive fiction. Currently, two textual analyses have been carried out and these have been supplemented with Youtube 'Let's Play' videos. The first and second versions of the interactive fiction game have been launched and feedback gathered. Preliminary conclusions indicate that nanative game mechanics require further defining. The information mechanic identified as part of this study, and its relationship to how it progresses a narrative, requires further examination. The framework designed has also shown the potential to be applied to both interactive fiction and video games.
机译:这项博士研究旨在发展对叙事游戏机制的持续理解,并建立其在互动小说中的存在。定义和理解游戏机制的叙事效果的研究是学术辩论的当前主题[4-7],涉及“游戏如何讲故事” [8]的问题。在关键研究人员[4-8]的这项工作的基础上,本研究旨在进行一些文本分析,以识别可能产生叙事的游戏机制。此外,还创建了使用Twine平台的交互式小说游戏。反馈将从Twine游戏中收集并用于增强其进一步的迭代。作为研究的一部分,已经开发出一种分析结构,该结构已采用了几种理论方法[14-21]。该框架在其初始阶段具有四个级别:动作,美学,力学和叙事,以识别和分析互动小说中存在的潜在叙事游戏机制。目前,已经进行了两次文本分析,并在YouTube上播放了“ Let's Play”视频。互动小说游戏的第一版和第二版已经发布,并收集了反馈。初步结论表明,本土游戏机制需要进一步定义。作为这项研究的一部分而确定的信息机制及其与叙述方式的关系还需要进一步研究。设计的框架还显示了将其应用于交互式小说和视频游戏的潜力。

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