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Gamelan as a Learning Media Speaking Skills to Indonesian Language Students For Foreign Speakers (BIPA)

机译:Gamelan作为一名学习媒体对印尼语言学生的外国语言学生(BIPA)的学习技巧

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This research was written with the aim of describing the use of gamelan media for speaking skills learning in the form of descriptions for A3 level BIPA students at the Indonesian Institute of Arts, Yogyakarta. The method used in conducting research is a qualitative descriptive research method, with observation data collection techniques, questionnaires, interviews, and documentation. Based on the results of the study, it was found some errors in mentioning the type of gamelan and found the benefits of using learning media in the form of gamelan in speaking competency learning in the form of descriptions for BIPA students at the Indonesian Art Institute, Yogyakarta. This gamelan learning media can also be used as a means of promoting culture in sociocultural aspects. The results of this study are (1) students feel motivated in participating in learning, (2) increased curiosity about Indonesian culture; (3) facilitate students in describing something because they see directly the object to be written; (4) strengthen the memory of BIPA learners on a vocabulary and concept because the media is iconic; (5) learners are more active in exploring the media; (7) through gamelan media, Indonesian culture can be recognized by foreigners; (8) increase vocabulary understanding and mastery, and (9) learning becomes more meaningful.
机译:这项研究是旨在描述使用Gamelan Media在印度尼西亚艺术学院的A3水平BIPA学生的描述中使用Gamelan Media的使用,以说明Gamelan Media的使用。进行研究中使用的方法是一种定性描述性研究方法,观察数据收集技术,问卷调查,访谈和文件。根据该研究的结果,在提及游戏机的类型中发现了一些错误,并发现了在印度尼西亚艺术学院的BIPA学生的描述中说明Gamelan形式的使用学习媒体的好处,日惹。这种游戏机学习媒体也可以用作促进社会文化方面的文化的手段。本研究的结果是(1)学生在参与学习时感到有动力,(2)增加对印尼文化的好奇心; (3)促进学生描述某些东西,因为他们直接看到要写入的对象; (4)加强对词汇和概念的BIPA学习者的记忆,因为媒体是标志性的; (5)学习者更加积极探索媒体; (7)通过Gamelan Media,印度尼西亚文化可以被外国人识别; (8)增加词汇理解和掌握,(9)学习变得更加有意义。

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