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Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms

机译:增强行为教科书:设计课堂参与式学习的媒体

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This work discusses the affordances of the textbook in current classroom scenarios, and identifies the need to design learning media that support dynamism and enaction, specifically in science education. We illustrate this by a learning tool we've developed - Vector canvas, an AR based application linked with the textbook and the curricula. This is a work in progress attempting to observe and articulate changes in learning practice brought by introducing mixed media.
机译:这项工作讨论了当前课堂情况下教科书的费用,并确定了设计支持动态性和行动性的学习媒体的需求,特别是在科学教育中。我们通过开发的学习工具-Vector canvas(基于画布的AR应用程序,与教科书和课程链接)来说明这一点。这是一项正在进行的工作,试图观察和阐明引入混合媒体所带来的学习实践的变化。

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