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A Smart Educational Game to Model Personality Using Learning Analytics

机译:使用学习分析为人格建模的智能教育游戏

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Various research work have highlighted the importance of modeling learner's personality to provide a personalized computer based learning. In particular, questionnaire is the most used method to model personality which can be long and not motivating. This makes learners unwilling to take it. Therefore, this paper refers to Learning Analytics (LA) to implicitly model learners' personalities based on their traces generated during the learning-playing process. In this context, an LA system and an educational game were developed. Forty five participants (34 learners and 11 teachers) participated in an experiment to evaluate the accuracy level of the learners' modeling results and the teachers' satisfaction degree towards this LA system. The obtained results highlighted that the LA system has a high level of accuracy and a "good" agreement degree compared to the questionnaire paper. Besides, the teachers found the LA system easy to use, useful and they were willing to use it in the future.
机译:各种研究工作都强调了对学习者的个性进行建模以提供基于计算机的个性化学习的重要性。特别是,问卷调查是建模人格的最常用方法,该方法可能很长且没有动机。这使学习者不愿接受它。因此,本文引用学习分析(LA)来根据学习者在学习过程中产生的踪迹来隐式建模学习者的个性。在这种情况下,开发了洛杉矶系统和教育游戏。 45名参与者(34名学习者和11名教师)参加了一项实验,以评估学习者建模结果的准确性水平以及教师对该LA系统的满意度。获得的结果表明,与问卷纸相比,LA系统具有较高的准确性和“良好”的一致程度。此外,教师们发现洛杉矶系统易于使用,有用,并且他们愿意将来使用它。

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