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A Real-time Subsurface Scattering Rendering Method for Dynamic Objects

机译:动态对象的实时地下散射渲染方法

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The paper proposes a real-time subsurface scattering rendering method for dynamic objects. Subsurface scattering owned by translucent objects is a complex optical phenomenon. Since the complexity of the property description of translucent materials and their interaction with light, the pre-computing methods are usually used to render subsurface scattering of translucent objects, but these approaches either limit the objects to be non-deformable or limit the translucent materials to be homogeneous. In this paper, A new translucent material describing and decomposed light computing model is set forth, on basis of which image-space approximate computing methods for single scattering and multiple scattering are respectively proposed. The Algorithm can fulfill the real-time rendering of dynamic objects by fully exploiting the capability of graphics processing units (GPU).
机译:本文提出了一种用于动态对象的实时地下散射渲染方法。半透明对象拥有的地下散射是复杂的光学现象。由于半透明材料的性质描述的复杂性和与光的相互作用,预算方法通常用于呈现半透明物体的地下散射,但这些方法将物体限制为不可变形或限制半透明材料是同质的。在本文中,阐述了描述和分解光计算模型的新的半透明材料,基于该图像空间近似计算方法分别提出了用于单次散射和多次散射的图像空间近似计算方法。通过充分利用图形处理单元(GPU)的能力,该算法可以满足动态对象的实时渲染。

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