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METHOD FOR REAL-TIME RENDERING SUBSURFACE SCATTERING FOR PORTABLE DEVICE
METHOD FOR REAL-TIME RENDERING SUBSURFACE SCATTERING FOR PORTABLE DEVICE
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机译:便携式设备的实时渲染子表面散射的方法
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摘要
Disclosed is a subsurface scattering rendering method for a mobile device game which comprises the steps of: obtaining reflection lights of expanded Fresnel by using a refractive index measured by using a spectrum colorimetry to obtain an optical parameter; generating an unique color of a material by applying the optical parameter to a SSS color model which is a first color model; generating a final color by mixing attributes of configuration elements and materials needed for a second SSS and subsurface scattering in an element with specular lights determined by a subsurface scattering effect of the material and colors and colors of a light source; and generating a SSS skin shown in a camera by adding texture mapping to the final color.
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