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METHOD FOR REAL-TIME RENDERING SUBSURFACE SCATTERING FOR PORTABLE DEVICE

机译:便携式设备的实时渲染子表面散射的方法

摘要

Disclosed is a subsurface scattering rendering method for a mobile device game which comprises the steps of: obtaining reflection lights of expanded Fresnel by using a refractive index measured by using a spectrum colorimetry to obtain an optical parameter; generating an unique color of a material by applying the optical parameter to a SSS color model which is a first color model; generating a final color by mixing attributes of configuration elements and materials needed for a second SSS and subsurface scattering in an element with specular lights determined by a subsurface scattering effect of the material and colors and colors of a light source; and generating a SSS skin shown in a camera by adding texture mapping to the final color.
机译:本发明公开了一种用于移动设备游戏的地下散射渲染方法,该方法包括以下步骤:通过使用通过光谱比色法测量的折射率来获得扩展的菲涅耳的反射光,以得到光学参数;以及通过将光学参数应用于作为第一颜色模型的SSS颜色模型来产生材料的唯一颜色;通过将第二SSS所需的配置元素和材料的属性以及元素中的次表面散射与由材料的次表面散射效应以及光源的颜色和颜色确定的镜面光混合,产生最终颜色;并通过将纹理映射添加到最终颜色来生成相机中显示的SSS皮肤。

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