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Developing serious games to promote cognitive abilities for the elderly

机译:开发严肃的游戏以提高老年人的认知能力

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This paper presents the design of a computerized serious game suite called the “Smart Thinker”, which is used to enhance core cognitive skills. The focus is specifically on memory and attention skills. Smart Thinker empowers older adults to exercise their brains and achieve their maximum cognitive performance. To achieve this objective, a thorough study was completed on 59 older adults who were randomly separated as participants of a controlled group or an intervention group. The 20 participants within the controlled group did not play Smart Thinker and were not surveyed. The Mini Mental State Examination (MMSE) was administered to both groups at the beginning and ending of the six week period. The measuring tool was administered under the guidance of licensed clinical social workers of the Alzheimer's Project and was used to determine whether Smart Thinker had an effect on the participants' cognitive functioning. This game research revealed a significant improvement in the cognitive skills of the intervention group who used Smart Thinker Game compared to the controlled group who did not play Smart Thinker.
机译:本文介绍了一种称为“ Smart Thinker”的计算机化严肃游戏套件的设计,该套件用于增强核心认知技能。重点专门放在记忆和注意力技能上。智慧思想者使老年人能够锻炼大脑并实现最大的认知能力。为了实现这一目标,完成了对59名老年人的彻底研究,他们被随机分为对照组或干预组。对照组中的20名参与者没有玩Smart Thinker,也没有接受调查。两组在六个星期的开始和结束时都进行了迷你精神状态检查(MMSE)。该测量工具在阿尔茨海默病项目的执照临床社会工作者的指导下进行管理,用于确定Smart Thinker是否对参与者的认知功能产生影响。这项游戏研究显示,与未玩Smart Thinker的对照组相比,使用Smart Thinker Game的干预组的认知技能有了显着提高。

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