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Teaching game designing and development: Pedagogy and challenges

机译:教学游戏设计与开发:教学法与挑战

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Teaching a course on game designing and development is as exciting as it is challenging. The "fun" factors have to be combined with art, narration, designing, and logic development. This paper strives to describe the pedagogy used for teaching this challenging course. Also discussed are some of the issues faced for the duration of the courses. Students' projects were implemented using Unity3d game engine by following the game development pipeline and some of their works are also showcased. The course content, lecture delivery style, assignment types are also mentioned. Some of the challenges are also presented. It has also been endeavored to enhance student motivation, knowledge and understanding through game designing and development.
机译:教授有关游戏设计和开发的课程既充满挑战又充满挑战。 “乐趣”因素必须与艺术,叙述,设计和逻辑发展相结合。本文致力于描述用于教授这一具有挑战性的课程的教学法。还讨论了课程期间所面临的一些问题。通过遵循游戏开发流程,使用Unity3d游戏引擎实现了学生的项目,并且还展示了他们的一些作品。还提到了课程内容,讲授风格,作业类型。还提出了一些挑战。还一直致力于通过游戏设计和开发来增强学生的动机,知识和理解。

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