1.method u043eu0431u0443u0447u0435u043du0438u00a0, games or psycho pedagogical experiment, u0437u0430u043au043bu044eu0447u0430u044eu0449u0438u0439u0441u00a0 of participants at u0443u043fu0440u0430u0432u043bu00a0u0435u043cu044bu0439 gaming object, u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0 those wh on the participation of at least two people, each of whom u0443u043fu0440u0430u0432u043bu00a0u0435u0442 and / or takes u0440u0435u0448u0435u043du0438u00a0, u0441u0432u00a0u0437u0430u043du043du044bu0435 at least with one part on the less a least one u0443u043fu0440u0430u0432u043bu00a0u0435u043cu043eu0433u043e object;the net result u043eu043fu0440u0435u0434u0435u043bu00a0u044eu0442 on maximizing the joint u0434u0435u00a0u0442u0435u043bu044cu043du043eu0441u0442u0438 participants.;2. method for u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0 1, so that each participant u0443u043fu0440u0430u0432u043bu00a0u0435u0442 movement or displacement or other u043cu0430u043du0438u043fu0443u043bu00a0u0446u0438u00a0u043cu0438 on at least one part of at least u043eu0434u043du043eu0433 on the object and their u0434u0435u0439u0441u0442u0432u0438u00a0 u00a0u0432u043bu00a0u044eu0442u0441u00a0 u0432u0437u0430u0438u043cu043eu0441u0432u00a0u0437u0430u043du043du044bu043cu0438.;3. method for p.1, u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0 that includes freeze fixation, processing, and analysis qualitatively - quantitative characteristics of u043eu0431u0443u0447u0435u043du0438u00a0, experiment or games through technical means, for example, a computer with a sensor, or contact, or other type of electronic sensorsthe traditional diagnostic methods of integral and meaningful indicators of individual and collective actors u0441u043eu0441u0442u043eu00a0u043du0438u00a0 motivational activity process and, for example, psychological testing, u0430u043du043au0435u0442u0438u0440u043eu0432u0430u043du0438u0435u043c et al.;4. the device u0434u043bu00a0 u043eu0431u0443u0447u0435u043du0438u00a0, u043fu0440u043eu0432u0435u0434u0435u043du0438u00a0 games, such as cognitive, or psychological experiment, for example, containing u0443u043fu0440u0430u0432u043bu00a0u0435u043cu044bu0439 object u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0 order at least two of the at least one u0443u043fu0440u0430u0432u043bu00a0u0435u043cu043eu0433u043e object implemented with the possibility of u0432u0437u0430u0438u043cu043eu0441u0432u00a0u0437u0430u043du043du043eu0433u043e u0443u043fu0440u0430u0432u043bu0435u043du0438u00a0 at least u0434u0432u0443u043cu00a0 party ami.;5. device for p.4, u043eu0442u043bu0438u0447u0430u044eu0449u0435u0435u0441u00a0 that provides u043eu0441u0443u0449u0435u0441u0442u0432u043bu0435u043du0438u00a0 gaming, training or pilot u0434u0435u00a0u0442u0435u043bu044cu043du043eu0441u0442u0438 without significant cheating the design of the source device to the at least three different options u0441u0446u0435u043du0430u0440u0438u00a0 playing, training, pilot u043du0430u043fu0440u0430u0432u043bu0435u043du0438u00a0.;6. device for p.4, u043eu0442u043bu0438u0447u0430u044eu0449u0435u0435u0441u00a0 that provides at least one sided u0438u0437u043eu043bu00a0u0446u0438u0438 from each other of at least two players through the audio-visual u044du043au0440u0430u043du0438u0440u043eu0432u0430u043du0438u00a0 external additional devices, for example, u0441u0432u0435u0442u043eu043fu043eu043bu0443u043fu0440u043eu043du0438u0446u0430u0435u043cu044bu043c screen u0431u0438u0440u0443u0448u0430u043cu0438, helmet or others.;7. device for u043eu0442u043bu0438u0447u0430u044eu0449u0435u0435u0441u00a0 p.4, under the opportunity of external u043du0430u0431u043bu044eu0434u0435u043du0438u00a0 and u043au043eu043du0442u0440u043eu043bu00a0 monitor and results of cooperative games, u043eu0431u0443u0447u0435u043du0438u00a0 or experiment on u043fu043eu0441u0440u0435u0434u043eu0432u0430u043du043du043eu0439 as technical devices, for example, electronic sensors, and living by landmark u0432u0437u0430u0438u043cu043eu0434u0435u0439u0441u0442u0432u0438u00a0 with stakeholders.
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