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Gamification Techniques for Rule Management in Ambient Intelligence

机译:环境智能中规则管理的游戏化技术

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This paper discusses the application of gamification techniques in the Ambient Intelligence context. A three-layer framework for ambient intelligence based on the concept of interconnection among all actors involved in the intelligent environment is first delineated. Then, mechanisms for user-driven creation and modification of environment behavior are advocated in the user layer. For this purpose, event-condition-action rules are promoted in literature. With this position paper we would like to suggest that user interfaces for rule construction must be integrated with proper techniques for user engagement and motivation, such as those proposed in the gamification theory.
机译:本文讨论了游戏化技术在环境智能环境中的应用。基于智能环境中涉及的所有演员之间的互连概念的一个三层框架是首先划定的。然后,在用户层中提倡用户驱动的用户驱动创建和环境行为修改的机制。为此目的,在文献中促进了事件条件行动规则。通过这个位置纸,我们希望建议对规则建设的用户界面必须与适当的技术进行集成,以便用户参与和动机,例如在娱乐理论中提出的那些。

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