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Gamification Techniques for Rule Management in Ambient Intelligence

机译:环境智能中规则管理的游戏化技术

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This paper discusses the application of gamification techniques in the Ambient Intelligence context. A three-layer framework for ambient intelligence based on the concept of interconnection among all actors involved in the intelligent environment is first delineated. Then, mechanisms for user-driven creation and modification of environment behavior are advocated in the user layer. For this purpose, event-condition-action rules are promoted in literature. With this position paper we would like to suggest that user interfaces for rule construction must be integrated with proper techniques for user engagement and motivation, such as those proposed in the gamification theory.
机译:本文讨论了游戏化技术在环境智能环境中的应用。首先描述了基于智能环境中所有参与者之间的互连概念的环境智能的三层框架。然后,在用户层中提倡用于用户驱动的创建和修改环境行为的机制。为此,文献中提出了事件条件行为规则。在此立场文件中,我们希望建议用于规则构建的用户界面必须与用于用户参与和激励的适当技术集成在一起,例如游戏化理论中提出的技术。

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