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Effects of Gesture-Based Fitness Games on Functional Fitness of the Elders

机译:基于手势的健身游戏对老年人功能健身的影响

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This paper describes the evaluation of a Kinect/Motion-based game designed for the purpose of promoting physical activity among older adults. Using a convenience sample, this study followed participants in a four week exercise program which incorporated the fitness game. The effect of the system on overall functional fitness and user acceptance of the gesture-based technology were studied. Ten participants, aged 62-81, were recruited from a community activity center for the study. The Senior Functional Fitness Test developed by Ricki and Jones was used to measure overall functional fitness levels both prior to and after the intervention phase. Mann-Whitney U Test and Wilcox on Signed Ranks Test were used to analyze the results. Both tests showed that there is no significant difference in overall functional fitness between the control group and the study group. However, significant improvement was found in upper body flexibility, reaction time, and game performance. The overall results and feedback showed great potential of using gesture-based fitness system with game design.
机译:本文介绍了一种基于Kinect / Motion的游戏的评估,该游戏旨在促进老年人的体育锻炼。使用便利样本,该研究追踪了参加者的一项为期四周的锻炼计划,该计划纳入了健身游戏。研究了系统对基于手势技术的整体功能适应性和用户接受度的影响。从社区活动中心招募了10位年龄在62-81岁之间的参与者。由Ricki和Jones进行的高级功能适应性测试用于测量干预阶段之前和之后的总体功能适应性水平。使用Mann-Whitney U检验和Wilcox on Signed Ranks检验来分析结果。两项测试均表明,对照组和研究组的整体功能适应性无显着差异。但是,发现上身的灵活性,反应时间和游戏性能有了显着改善。总体结果和反馈显示出将基于手势的健身系统与游戏设计结合使用的巨大潜力。

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