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Effects of Gesture-Based Fitness Games on Functional Fitness of the Elders

机译:基于手势的健身游戏对长老功能健身的影响

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This paper describes the evaluation of a Kinect/Motion-based game designed for the purpose of promoting physical activity among older adults. Using a convenience sample, this study followed participants in a four week exercise program which incorporated the fitness game. The effect of the system on overall functional fitness and user acceptance of the gesture-based technology were studied. Ten participants, aged 62-81, were recruited from a community activity center for the study. The Senior Functional Fitness Test developed by Ricki and Jones was used to measure overall functional fitness levels both prior to and after the intervention phase. Mann-Whitney U Test and Wilcox on Signed Ranks Test were used to analyze the results. Both tests showed that there is no significant difference in overall functional fitness between the control group and the study group. However, significant improvement was found in upper body flexibility, reaction time, and game performance. The overall results and feedback showed great potential of using gesture-based fitness system with game design.
机译:本文介绍了为旨在促进老年人的身体活动而设计的基于Kinect / Motion-Fash的游戏的评估。使用方便样品,这项研究遵循参与者在纳入健身游戏的四周运动计划中。研究了系统对基于手势的整体功能健身和用户接受的影响。 62-81岁的参与者从社区活动中心招募了这项研究。 Ricki和Jones开发的高级功能健身试验用于在干预阶段之前和之后测量整体功能性健身水平。 Mann-Whitney U测试和Wilcox签署的排名测试用于分析结果。两种测试表明,对照组和研究组之间的整体功能性没有显着差异。然而,在上半身的灵活性,反应时间和游戏性能中发现了显着的改善。整体结果和反馈显示使用具有游戏设计的姿态的健身系统的巨大潜力。

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