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Machine Learning-Based Open Framework for Multiresolution Multiagent Simulation

机译:基于机器学习的多分辨率模拟的开放框架

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M&S of systems, their dynamic structures and particularly the behaviour of internal component objects, should be performed at the level of detail which is adequate to the problem and modelling purpose defined. In the scenarios related to the complex world strictly one level is insufficient - there is necessary to build a multi-resolution model that represents structures and actions at different levels of detail. This is the main and direct reason for the application of the Multi-resolution Agent Model (MrAM) approach in the simulation with functions for a state's transformation (aggregation/disaggregation). It is common practice to implement methods of resolution adaptation in such a way that they are completely closed in the compiled program code. Meanwhile, the multiplicity of different possible scenarios regarding group and individual behaviours indicates that there are necessary software constructions enabling the end user to create both new, open models of behaviours and algorithms for aggregation/disaggregation of the state. Moreover, the environment surrounding agents influences target states differently at different moments in time. The article proposes an approach to determining the consensus state of agents with the use of machine learning methods. The consensus between agents according to the appropriate approach, depending on the conditions and state, will be a generalized method adaptable to the environment of agents. We propose the reinforcement learning model as a multiagent game in order to achieve HRE state and thus complete disaggregation. To meet the requirements, the original Java-based framework for hybrid simulation (discrete, event-based and continuous) with the ability to model the object as an agent at multiple levels, automatic triggering of updates on all modelled levels, and Groovy-based scripts. The scripting technology is integrated with the standalone Java software and enables the implementation of behaviors and state transformations that are really open in scripts. The article presents the proposed framework solution on the example of an autonomous system model composed of many cooperating objects. We share our experiences related to the extension of the "SymSG Border Tactics" simulation environment dedicated to CAX exercises in The Poland Border Guard.
机译:应在对问题和建模目的定义的详细信息中进行的系统,它们的动态结构和尤其是内部组件对象的行为的系统,它们的动态结构,特别是内部组件对象的行为。在与复杂世界相关的场景中,严格地,一个级别不足 - 必须建立一个多分析模型,该模型表示不同细节水平的结构和动作。这是应用多分辨率代理模型(MRAM)方法在具有状态转换的函数的模拟中的主要和直接原因(聚合/分组)。常常实施解决方法适应方法,使它们在编译的程序代码中完全关闭。同时,关于组和各个行为的不同可能场景的多个不同可能的场景表明有必要的软件结构,使最终用户能够为状态的聚合/分类创建行为和算法的新的开放模型和算法。此外,环境围绕的环境在不同时刻影响目标状态。本文提出了一种方法来确定代理商与机器学习方法的共识状态。代理之间的共识根据适当的方法,根据条件和国家,将是适应代理环境环境的广义方法。我们将加强学习模型提出作为多层游戏,以实现HRE状态,从而完全分解。为了满足要求,基于Java的混合仿真框架(离散,事件为基础和连续),能够以多级别为代理为代理模拟对象,自动触发所有建模级别的更新,以及基于Groovy的更新脚本。脚本技术与独立的Java软件集成,并实现了在脚本中真正打开的行为和状态转换。本文介绍了由许多合作对象组成的自主系统模型的示例的框架解决方案。我们分享我们与延伸“Symsg边境策略”仿真环境的经验,致力于波兰边防警卫的CAX练习。

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