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A Light-weighted Multiagent-based Crowd Simulation

机译:基于光加权的多元素人群模拟

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The main contributions of this research include developing a light-weighted multiagent-based system for crowd simulation and modeling bounded rationality of the agents in such system. We deploy the belief-desire-intention (BDI) concept to model our agents. Whereas most works in the field assume perfect information, we take into account the bounded rationality characteristics of human beings into the perception of agents. We found that the increasing number of agents affects the performance by increasing duration, number of rounds, duration per round, duration per agent, and round per agent in two dense scenes. However, the perception process added on does not directly affect the performance of the algorithm. With regards to the behavior of the agents, we found that most agents are affected by the increasing number of agents that their paths divert significantly from the original plan. However, there are some agents which apparently can maintain their paths close to their original ones.
机译:该研究的主要贡献包括开发一种基于光加权的多元素系统,用于在这种系统中建模代理的界限合理性。我们部署了信念 - 欲望 - 意图(BDI)概念来模拟我们的代理商。而大多数现场的作品承担完善的信息,但我们考虑了人类的有界合理性特征进入了代理人的感知。我们发现,越来越多的药剂通过提高每轮持续时间,圆数,持续时间,每个代理的持续时间和两个致密的场景中的圆数来影响性能。但是,添加的感知过程不会直接影响算法的性能。关于代理的行为,我们发现大多数药剂受到其路径与原始计划中显着转移的越来越多的药剂的影响。然而,有一些代理显然可以将他们的路径保持在靠近其原始的代理。

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