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Spreadsheet vs. multiagent-based simulations in the study of decision making in supply chains

机译:供应链决策研究中基于电子表格和基于多代理的模拟

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摘要

A game called the Quebec Wood Supply Game (QWSG) is a role-playing simulation based on the Beer Game for teaching Supply Chain (SC) dynamics, and, in particular, the bullwhip effect. In this context, this paper describes and compares two simulators based on the QWSG which may be used to study decision making and its impact on SC dynamics. We first focus on the direct implementation of the QWSG in a spreadsheet program. This spreadsheet model is the base on which we next build a more complex MultiAgent Based Simulation (MABS) in which JACK agents represent companies. Finally, we compare the respective advantages of each simulator. We identify the features of a SC model making a spreadsheet simulation impossible, and those for which a spreadsheet simulation is better, as good as, or worse than MABS.
机译:名为“魁北克木材供应游戏”(QWSG)的游戏是一种基于“啤酒游戏”的角色扮演模拟,用于教授供应链(SC)动力学,尤其是牛鞭效应。在这种情况下,本文描述并比较了两个基于QWSG的模拟器,这些模拟器可用于研究决策及其对SC动态的影响。我们首先关注在电子表格程序中QWSG的直接实现。该电子表格模型是我们接下来构建更复杂的基于MultiAgent的仿真(MABS)的基础,其中JACK代理代表公司。最后,我们比较了每个模拟器的各自优点。我们确定了SC模型的特征,这些特征使得无法进行电子表格模拟,并且电子表格模拟的性能优于或优于MABS。

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