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Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario

机译:交互式讲故事场景中与虚拟角色的全身互动

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This paper presents a full body interaction approach developed for Traveller, an intercultural training game for young adults based on an interactive storytelling scenario. Traveller involves virtual characters interacting with the users on a large display screen. The users interact with a Kinect, performing full body gestures and controlling a freehand swipe menu to trigger navigation and dialogue actions in the game. A first evaluation proved the recognition capabilities of our system and the comparison with a mouse interface in terms of usability and user experience showed higher positive affect with the Kinect, but a tendency for higher usability and flow with the mouse.
机译:本文介绍了为旅行者设计的一种全身互动方法,旅行者是一种基于交互式故事讲述场景的针对年轻人的跨文化培训游戏。 Traveler涉及在大显示屏上与用户进行交互的虚拟角色。用户与Kinect交互,执行全身手势并控制手绘菜单以触发游戏中的导航和对话动作。首次评估证明了我们系统的识别能力,以及在可用性和用户体验方面与鼠标界面的比较显示,Kinect具有更高的积极影响,但具有更高的可用性和鼠标流动性的趋势。

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