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A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling

机译:基于模式的交互式讲故事中创建虚拟摄影的工具

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In this work we design a tool for creators of interactive stories to explore the effect of applying camera patterns to achieve high level communicative goals in a 3D animated scenario. We design a pattern language to specify high level communicative goals that are translated into simple or complex camera techniques and transitions, and then flexibly applied over a sequence of character actions. These patterns are linked to a real-movie shot specification database through elements of context such as characters, objects, actions, and emotions; The use of real movies provides rich context information of the film, and allows the users of our tool to replicate the feel and emotion of existing film segments. The story context, pattern language and database are linked through a decision process that we call the virtual director, who reasons on a given story context and communicative goals, translates them into the camera patterns and techniques, and selects suitable shots from the database. Our real-time 3D environment gives the user the freedom to observe and explore the effect of applying communicative goals without worrying about the details of actor positions, scene, or camera placement.
机译:在这项工作中,我们设计了一个工具,供交互式故事的创建者探索在3D动画场景中应用摄影机模式实现高水平交流目标的效果。我们设计了一种模式语言来指定高级的交流目标,这些目标被转换为简单或复杂的摄影技术和过渡,然后灵活地应用于一系列角色动作。这些模式通过人物,物体,动作和情感等上下文元素链接到真实镜头规格数据库。真实电影的使用提供了电影的丰富背景信息,并允许我们工具的用户复制现有电影片段的感觉和情感。故事情境,模式语言和数据库通过我们称为虚拟导演的决策过程进行链接,虚拟导演根据给定的故事情境和交流目标将其转换为摄影机模式和技术,并从数据库中选择合适的镜头。我们的实时3D环境使用户可以自由观察和探索应用沟通目标的效果,而无需担心演员位置,场景或摄像机位置的细节。

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