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Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling

机译:像导演一样思考:虚拟电影叙事的电影编辑模式

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This article introduces Film Editing Patterns (FEP), a language to formalize film editing practices and stylistic choices found in movies. FEP constructs are constraints, expressed over one or more shots from a movie sequence, that characterize changes in cinematographic visual properties, such as shot sizes, camera angles, or layout of actors on the screen. We present the vocabulary of the FEP language, introduce its usage in analyzing styles from annotated film data, and describe how it can support users in the creative design of film sequences in 3D. More specifically, (i) we define the FEP language, (ii) we present an application to craft filmic sequences from 3D animated scenes that uses FEPs as a high level mean to select cameras and perform cuts between cameras that follow best practices in cinema, and (iii) we evaluate the benefits of FEPs by performing user experiments in which professional filmmakers and amateurs had to create cinematographic sequences. The evaluation suggests that users generally appreciate the idea of FEPs, and that it can effectively help novice and medium experienced users in crafting film sequences with little training.
机译:本文介绍了电影编辑模式(FEP),这是一种用于规范电影中的电影编辑实践和风格选择的语言。 FEP构造是约束,用电影序列中的一个或多个镜头来表达,这些约束表征了电影摄影视觉属性的变化,例如镜头大小,摄像机角度或演员在屏幕上的布局。我们介绍FEP语言的词汇,介绍其在从带注释的电影数据中分析样式的用法,并描述它如何在3D电影序列的创意设计中为用户提供支持。更具体地说,(i)我们定义了FEP语言,(ii)我们展示了一种从3D动画场景中制作电影片段的应用程序,该应用程序将FEP作为高级手段来选择摄像机,并按照电影院的最佳做法在摄像机之间进行剪辑, (iii)我们通过进行用户实验来评估FEP的好处,在该实验中,专业电影摄制者和业余爱好者必须创建摄影序列。该评估表明,用户通常对FEP的想法表示赞赏,并且可以在没有培训的情况下有效地帮助新手和中级有经验的用户制作电影序列。

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