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An approach to assessment of video game-based learning using structural equation model

机译:基于结构方程模型的视频游戏学习评估方法

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Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies that focus on continuous assessment. On the other hand, because the variables that influence the achievement of learning objectives are different levels becomes complex to validation the effectiveness of an assessment of game-based learning, therefore, it is necessary to test inferences on academic development, testing hypotheses rigorous causal. We propose the use of multivariate analysis based on structural equation modeling as it facilitates the establishment of dependency relationships, to validate the proposal; we have performed an empirical test analytical applying a sequence of scenarios different to stimulate cognitive function of planning in a child population.
机译:教学活动应允许应用在日常情况和实际情况下获得的知识。不同的研究证明了视频游戏对学习的潜在影响,但是很少有关于持续评估的实证研究。另一方面,由于影响学习目标实现的变量在不同水平上变得变得复杂以验证基于游戏的学习评估的有效性,因此,有必要检验对学术发展的推论,检验假设的严格因果关系。我们建议使用基于结构方程模型的多元分析,因为它有助于建立依赖关系,以验证建议;我们已经进行了经验测试分析,并应用了一系列不同的场景来刺激儿童群体中计划的认知功能。

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