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An approach to assessment of video game-based learning using structural equation model

机译:一种使用结构方程模型评估基于视频游戏的学习方法

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Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies that focus on continuous assessment. On the other hand, because the variables that influence the achievement of learning objectives are different levels becomes complex to validation the effectiveness of an assessment of game-based learning, therefore, it is necessary to test inferences on academic development, testing hypotheses rigorous causal. We propose the use of multivariate analysis based on structural equation modeling as it facilitates the establishment of dependency relationships, to validate the proposal; we have performed an empirical test analytical applying a sequence of scenarios different to stimulate cognitive function of planning in a child population.
机译:教学活动应允许在日复一日和实际情况下应用当天获得的知识。不同的研究证据证据了视频游戏对学习的潜在影响,但很少有专注于连续评估的实证研究。另一方面,由于影响学习目标的变量是不同的水平,以验证基于比赛的学习评估的有效性变得复杂,因此,有必要测试学术发展的推论,测试假设严格的因果。我们提出了基于结构方程建模的多变量分析,因为它有助于建立依赖关系,以验证该提案;我们已经进行了一种不同的实证测试分析,其应用程序序列不同,以刺激儿童人群规划的认知功能。

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