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A Learning Invader for the Guarding a Territory Game

机译:守卫领土游戏的学习入侵者

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This paper explores the use of a learning algorithm in the "guarding a territory" game. The game occurs in continuous time, where a single learning invader tries to get as close as possible to a territory before being captured by a guard. Previous research has approached the problem by letting only the guard learn. We will examine the other possibility of the game, in which only the invader is going to learn. Furthermore, in our case the guard is superior to the invader. We will also consider using models with non-holonomic constraints. A control system is designed and optimized for the invader to play the game and reach Nash-Equilibrium. The paper finally shows how the learning system is able to adapt itself. The system's performance is evaluated through different simulations and compared to the Nash-Equilibrium. Experiments with real robots were conducted and verified our simulations in a real-life environment. Our results show that our learning invader behaved rationally in different circumstances.
机译:本文探讨了在“守卫领域”游戏中的学习算法的使用。游戏在连续时间内发生,其中单个学习入侵者试图在被警卫捕获之前尽可能接近区域。以前的研究通过让守卫学习来解决问题。我们将审查游戏的其他可能性,其中只有入侵者将学习。此外,在我们的情况下,警卫优于入侵者。我们还将考虑使用具有非完全限制的模型。为入侵者设计和优化控制系统,以播放游戏并达到纳什平衡。本文最终显示了学习系统如何适应自己。系统的性能通过不同的模拟来评估,并与纳什平衡进行比较。进行了真实机器人的实验并验证了我们在现实生活环境中的模拟。我们的研究结果表明,我们的学习入侵者在不同情况下表现得很合理。

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