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A Learning Invader for the 'Guarding a Territory' Game A Reinforcement Learning Problem

机译:“守卫领土”游戏的学习侵略者强化学习问题

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This paper explores the use of a learning algorithm in the "guarding a territory" game. The game occurs in continuous time, where a single learning invader tries to get as close as possible to a territory before being captured by a guard. Previous research has approached the problem by letting only the guard learn. We will examine the other possibility of the game, in which only the invader is going to learn. Furthermore, in our case the guard is superior (faster) to the invader. We will also consider using models with non-holonomic constraints. A control system is designed and optimized for the invader to play the game and reach Nash Equilibrium. The paper shows how the learning system is able to adapt itself. The system's performance is evaluated through different simulations and compared to the Nash Equilibrium. Experiments with real robots were conducted and verified our simulations in a real-life environment. Our results show that our learning invader behaved rationally in different circumstances.
机译:本文探讨了学习算法在“守护领土”游戏中的使用。游戏持续进行,在此期间,一个学习型入侵者试图在被守卫俘虏之前尽可能接近某个领土。先前的研究通过仅让警卫学习来解决该问题。我们将研究游戏的另一种可能性,即只有入侵者才能学习。此外,在我们的案例中,守卫比入侵者优越(更快)。我们还将考虑使用具有非完整约束的模型。为入侵者设计并优化了控制系统,使其可以玩游戏并达到纳什均衡。本文展示了学习系统如何适应自身。通过不同的仿真评估系统的性能,并与纳什均衡进行比较。进行了真实机器人的实验,并验证了我们在真实环境中的仿真。我们的结果表明,我们的学习侵略者在不同情况下表现合理。

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