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Educational Video Games and Students' Game Engagement

机译:教育视频游戏和学生的游戏参与

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The [Math App], developed for the iOS platform (primarily targeting iPads), is an educational video game (EVG) intended to support students' understanding of fractions and thus promote algebra-readiness. In working with fractions, most fifth grade students in the U.S. rely on part-whole conceptions alone, inhibiting development toward algebra in higher grades. Using a quasi-experimental design, investigators document the theoretical and evidence-based approach to designing, developing, and piloting an EVG for algebra readiness. Our research and development of EVGs is grounded in theories of engagement - cognitive, behavioral, and affective domains - known to facilitate learning. In this research, we report the game engagement levels differed by learner's gender and prior ability in mathematics performance, and the amount of gameplay.
机译:为IOS平台(主要针对iPad)开发的[数学应用程序]是一个教育视频游戏(EVG),旨在支持学生对分数的理解,从而促进代数准备。在使用分数,美国大多数五年级学生在依靠部分整个概念,抑制了较高等级的代数的发展。使用准实验设计,调查人员记录了基于理论和证据的设计,开发和试验代数准备就绪的eVG。我们的研究和开发eVGS基于接触 - 认知,行为和情感领域的理论 - 已知促进学习。在这项研究中,我们报告了学习者的性别和数学绩效的现有能力不同的游戏参与水平以及游戏量的数量。

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