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Video game engagement and pathology: Relationships between gaming habits and gaming experience, psychopathology, and personality variables.

机译:视频游戏参与度和病理:游戏习惯与游戏体验,心理病理和人格变量之间的关系。

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摘要

With the rise in video game play, many experts have become concerned about negative consequences from game play, such as aggression, decreased academic performance, and even addiction. It has been very difficult to establish criteria for video game addiction or even to distinguish addicted gamers from recreational gamers. This relates to considerable conceptual overlap between the concepts of addiction and that of engagement or flow. Using multiple online questionnaires, this thesis examines the relationships between video game play habits over the life span, acute psychopathology, personality factors, and positive outcomes. Results indicate that the experience of flow during game play may serve as a critical predictor of gaming pathology and that flow should be included whenever trying to study and characterize gaming pathology. Results also indicate that no single factor predicts gaming pathology. Rather, an individual's gaming history, gaming experience, personality factors, and psychopathology all uniquely influence the possibility of gaming pathology. Also, there were significant differences between males and females for predictors of gaming pathology. For example, depressive symptoms were strongly predictive of gaming pathology for males while anxious symptoms were more predictive of gaming pathology for females. Ultimately, the interaction of a variety of factors relating to flow, psychopathology, and personality factors are each likely to contribute to the development of gaming pathology.
机译:随着视频游戏的兴起,许多专家开始担心游戏的负面影响,例如侵略性,学习成绩下降甚至上瘾。为视频游戏成瘾建立标准,甚至将成瘾的游戏玩家与休闲游戏的玩家区分开来都是非常困难的。这涉及成瘾的概念与参与或流动的概念之间的巨大概念重叠。本文使用多个在线调查问卷,研究了视频游戏在整个生命周期中的生活习惯,急性心理病理学,人格因素和积极结果之间的关系。结果表明,游戏过程中的流程体验可以作为游戏病理学的关键预测指标,并且在尝试研究和表征游戏病理学时应包括流程。结果还表明,没有单一因素可以预测游戏病理。而是,一个人的游戏历史,游戏经验,个性因素和心理病理都会唯一地影响游戏病理的可能性。此外,男性和女性之间在游戏病理学预测方面也存在显着差异。例如,抑郁症状强烈预测男性的游戏病理,而焦虑症状更预测女性的游戏病理。最终,与血流,心理病理和人格因素相关的各种因素的相互作用都可能促进游戏病理学的发展。

著录项

  • 作者

    Campbell, John Adam.;

  • 作者单位

    The University of North Dakota.;

  • 授予单位 The University of North Dakota.;
  • 学科 Clinical psychology.;Personality psychology.;Psychology.
  • 学位 M.A.
  • 年度 2012
  • 页码 97 p.
  • 总页数 97
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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