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Observed Interaction in Games for Down Syndrome Children

机译:观察到唐氏综合征儿童游戏的互动

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This work proposes a method for evaluating the children's behavioral interactions with a game, more specifically for evaluating playful applications for kids with cognitive disabilities. Our method introduces an evaluation criteria over children's behavioral interaction and game design analysis, adapted from a list of breakdown indication types of the Detailed Video Analysis (DEVAN) that was originally designed for regular applications. We present a case study of the proposed evaluation method with a detailed analysis of the game called JECRIPE, originally developed for stimulating cognitive abilities of children with Down syndrome in preschool age. The proposed method adopts qualitative and quantitative criteria to review the initial developmental factors that have driven JECRIPE's design versus the real behavior observed in a group of children playing the game. As results of this case study, we demonstrate the reliability of the evaluation method and the capacity of this method in discovering usability and fun problems in order to be considered and addressed in future game releases.
机译:这项工作提出了一种评估儿童与游戏的行为互动的方法,更具体地用于评估具有认知残疾的孩子的俏皮应用。我们的方法介绍了儿童行为交互和游戏设计分析的评估标准,该分析调整了最初为常规应用而设计的详细视频分析(Devan)的击穿指示类型列表。我们展示了拟议的评价方法,详细分析了众所周知的游戏,最初用于刺激学龄前时龄患儿唐氏综合征的儿童的认知能力。拟议的方法采用定性和定量标准来审查令人振奋的设计的初始发育因素与在玩游戏的一群孩子中观察到的真正行为。随着这种情况研究的结果,我们展示了评估方法的可靠性以及这种方法在发现可用性和有趣问题时的能力,以便在未来的游戏发布中被考虑和解决。

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