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Didactic Galactic: Types of Knowledge Learned in a Serious Game

机译:教actic的银河:严肃游戏中学习的知识类型

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Operation ARA is a serious game that teaches scientific inquiry using natural language conversations. Within the context of the game, students completed up to two distinct training modules that teach either didactic or applied conceptual information about research methodology (e.g., validity of dependent variables, need for control groups). An experiment using a 4-condition be-tween-subjects pretest-interaction-posttest design was conducted in which 81 undergraduate college students interacted with varying modules of Operation ARA. The four conditions were designed to test the impact of the two distinct modules on different types of learning measured by multiple-choice, short answer, and case-based assessment questions. Results revealed significant differences on training condition and learning gains on two of the three types of questions.
机译:ARA行动是一款严肃的游戏,它使用自然语言对话来教授科学探究。在游戏的背景下,学生完成了多达两个不同的培训模块,这些模块教授关于研究方法的教义或应用概念性信息(例如因变量的有效性,对对照组的需求)。进行了一项使用介于受试者之间的四条件预测-交互-后测设计的实验,其中81名大学生与ARA操作的各个模块进行了交互。设计这四个条件是为了测试两个不同的模块对通过选择题,简短答案和基于案例的评估问题所衡量的不同类型学习的影响。结果显示三种类型的问题中的两种在训练条件和学习收益上存在显着差异。

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