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Wiki-based Design of Scientific Inquiry Assessment by Game-Based Scratch Programming

机译:基于Wiki的基于游戏的科学探究编程设计设计

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In the training of scientific literacy, the game-based platform which can dynamically reflect and interact with studentspsila behaviors has been applied to support the scientific inquiry assessment in recent years. Since the design of game scenarios for scientific inquiry assessment usually needs multidisciplinary domain knowledge, the Wiki-based platform is applied to support collaborative designing. However, there are scenario linkage issues for designs in consecutive game layers and multidisciplinary convergence issue for multidisciplinary game logic designs. To solve the first issue, the Wiki-based prototyping scheme is proposed to manage the linkage using framework design. For the second issue, the multidisciplinary Delphi method is proposed to select the desired game logic by questionnaire approach. To support the multidisciplinary consensus, the multidisciplinary indicators are proposed to reveal the expertspsila certainty degree in different point of views. The scheme has been applied to designing several scientific inquiry subjects in the physics domain. The results show that the proposed scheme is efficient and effective.
机译:在科学扫盲的培训中,基于游戏的平台,可以动态地反映和与学生普及普拉拉行为进行互动,以支持近年来的科学探究评估。自科学咨询评估的游戏情景设计通常需要多学科领域知识,因此基于维基的平台应用于支持协作设计。但是,对于多学科游戏逻辑设计的连续游戏层和多学科融合问题,有方案链接问题。要解决第一个问题,建议使用基于Wiki的原型设计方案来使用框架设计来管理联系。对于第二个问题,提出了多学科Delphi方法通过问卷方法选择所需的游戏逻辑。为了支持多学科共识,提出了多学科指标,以揭示不同观点的实验普通学位。该方案已应用于在物理领域设计几个科学探究科目。结果表明,该方案是有效有效的。

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