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Making Use of User-generated Content and Contextual Metadata Collected during Ubiquitous Learning Activities

机译:利用在普遍存在的学习活动期间收集的用户生成的内容和上下文元数据

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During the last years significant research efforts have been conducted looking at how to standardize digital educational content. Due to better connectivity and computational power of mobile devices, new opportunities have emerged for collecting user-generated data based on the context and the environment where the content has been generated. While metadata standards for learning objects such as IEEE LOM make it possible to annotate digital content with pre-defined metadata tags, the ability to store custom user-generated or contextual metadata is not yet fully supported. The need for developing a flexible solution to deal with these problems motivated the design of our Activity Controller System (ACS), a rapid prototyping system and a task manager, which interprets, reacts to and stores contextual metadata and content extracted during learning activities. This paper presents how ACS facilitates coordination and reusability of user generated data, which we believe is as a valuable feature compared with existing standards and initiatives.
机译:在过去几年中,已经进行了重大的研究,研究了如何标准化数字教育内容。由于移动设备的更好的连接和计算能力,已经出现了基于上下文和生成内容的环境来收集用户生成的数据的新机会。虽然IEEE LOM等学习对象的元数据标准使得可以使用预定义的元数据标记进行注释数字内容,但尚未完全支持存储自定义用户生成或上下文元数据的能力。需要开发灵活解决这些问题的灵活解决方案的功能激励了我们的活动控制器系统(ACS),快速原型制作系统和任务管理器,该任务管理器解释,反应和存储在学习活动期间提取的上下文元数据和内容。本文介绍了ACS如何促进用户生成数据的协调和可重用性,与现有标准和举措相比,我们认为是一个有价值的功能。

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