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Teaching SoC Using Video Games to Improve Student Engagement

机译:使用视频游戏教学SoC,以提高学生的参与度

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This paper introduces a project-based course for the emerging field of system-on-chip (SoC). SoC is allowing for a new perspective on embedded system education. Previous undergraduate embedded system courses have always based around the use of low-end 8-bit/16-bit microcontrollers (e.g. PIC, Freescale, AVR). The low-end microcontrollers are good at teaching input/output interface but do not fully explore the connection of designing the hardware and software interface. SoC allows for a student to design an embedded system that bridges the two areas of computer science and engineering. This paper will describe how a new course in SoC uses an engaging assignment of creating a video game system. A student will appreciate the hardware and software side of todays embedded computer systems after completing this course since the course will require the design of hardware and the design of a software system. The paper will show the layout of the current SoC course and offer suggestions on how the course can be modified to meet the academic rigor for different programs in computer engineering.
机译:本文介绍了片上系统(SoC)新兴领域的基于项目的课程。 SoC为嵌入式系统教育提供了新的视角。以前的本科嵌入式系统课程总是以使用低端8位/ 16位微控制器(例如PIC,Freescale,AVR)为基础。低端微控制器擅长教授输入/输出接口,但没有充分探索设计硬件和软件接口的联系。 SoC允许学生设计一个嵌入式系统,该系统将计算机科学和工程学的两个领域联系在一起。本文将介绍SoC中的一门新课程如何使用一个引人入胜的任务来创建视频游戏系统。完成本课程后,学生将欣赏当今嵌入式计算机系统的硬件和软件方面,因为该课程将需要硬件设计和软件系统设计。本文将显示当前SoC课程的布局,并就如何修改该课程以满足计算机工程中不同程序的学术要求提供建议。

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