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Cross-disciplinary approaches for developing serious games in Higher Education: Frameworks for Food Safety and Environmental Health Education

机译:在高等教育中开发严重游戏的跨学科方法:食品安全与环境健康教育框架

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While some educators have adopted commercial off-the-shelf games for use in the classroom, such games may not always meet the individual requirements of lecturers whose courses are tied to specific learning outcomes. An alternative is to capitalise on in-house expertise in Higher Education and create serious games through cross-disciplinary team projects. This paper outlines such a project within one Higher Education institution. It describes synergies created across disciplines as a result of the collaboration on game design and implementation. It looks at tensions generated between the pedagogical requirements (of lecturers), entertainment objectives (of games designers) and technical excellence (sought by developers). Additionally, this paper looks at two serious games designed within this framework. Through reflections on the process and the product, this paper examines whether the collaborative process adopted within a Higher Education context can generate a product good enough to sit beside professionally designed games.
机译:虽然一些教育工作者采用商业现成的游戏,用于在课堂上使用,但这些游戏可能并不总是满足讲师与特定学习结果相关的讲师的个人要求。另一种选择是利用高等教育的内部专业知识,通过跨学科团队项目创建严肃的游戏。本文概述了一个高等教育机构内的这样的项目。由于游戏设计和实施的合作,它描述了跨学科创建的协同作用。它看起来在教学要求(讲师),娱乐目标(游戏设计师)和技术卓越(由开发人员寻求)之间产生的紧张局势。此外,本文介绍这一框架内的两个严肃的游戏。通过对过程和产品的思考,本文审查了在高等教育环境中采用的协作过程是否可以产生足够好的产品,以坐在专业设计的游戏旁边。

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