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A 3D serious game for medical students training in clinical cases

机译:临床病例中医学生的3D严重比赛

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This paper describes an auxiliary environment in the process of teaching and learning for students and professors of medicine. The environment has a serious game available in various computing devices to simulate clinical cases in order to assess students' knowledge. Diagnostics are simulated using 3D environment, mobile application using voice synthesizer and immersion through virtual reality goggles. The environment has gamification features as a motivational mechanism for users. Within the 3D environment, medical subjects are offered by the NPCs (Non Playable Characters), in order to provide auxiliary knowledge to facilitate the identification of diseases in patients or medical issues in general. Professors can check the score of their students and take extra steps in class to clarify doubts. The system has a multi-agent system and machine learning for disease classification offered by virtual patients.
机译:本文介绍了学生和医学教授的教学和学习过程中的辅助环境。环境在各种计算设备中具有严重的游戏,以模拟临床案例,以评估学生的知识。使用3D环境模拟诊断,移动应用程序使用语音合成器并通过虚拟现实护目镜浸入。环境具有游戏化功能作为用户的动机机制。在3D环境中,通过NPC(不可玩作的人物)提供医学主题,以便提供辅助知识,以促进患者或医学问题的疾病。教授可以检查学生的得分,并在课堂上采取额外的步骤以澄清疑虑。该系统具有多功能系统和机器学习,用于虚拟患者提供的疾病分类。

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