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A 3D serious game for medical students training in clinical cases

机译:3D严肃游戏,用于医学生临床案例培训

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This paper describes an auxiliary environment in the process of teaching and learning for students and professors of medicine. The environment has a serious game available in various computing devices to simulate clinical cases in order to assess students' knowledge. Diagnostics are simulated using 3D environment, mobile application using voice synthesizer and immersion through virtual reality goggles. The environment has gamification features as a motivational mechanism for users. Within the 3D environment, medical subjects are offered by the NPCs (Non Playable Characters), in order to provide auxiliary knowledge to facilitate the identification of diseases in patients or medical issues in general. Professors can check the score of their students and take extra steps in class to clarify doubts. The system has a multi-agent system and machine learning for disease classification offered by virtual patients.
机译:本文为医学生和教授描述了教学过程中的辅助环境。该环境在各种计算设备中都有一个严肃的游戏,可以模拟临床病例,以便评估学生的知识。使用3D环境模拟诊断,使用语音合成器移动应用,并通过虚拟现实眼镜进行沉浸式仿真。环境具有游戏化功能,是用户的激励机制。在3D环境中,NPC(非可玩角色)会提供医学科目,以提供辅助知识,以帮助识别患者的疾病或一般的医学问题。教授可以检查学生的成绩,并在课堂上采取其他措施来澄清疑问。该系统具有多代理系统和虚拟患者提供的用于疾病分类的机器学习。

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